In our first post ever, I'd like to start off by explaining where this game originated. A month ago, when shogun and I met on reddit, we knew we wanted to make a good game. Not only because video games are awesome, but also because we were eager to embark on a quest. We yearned to create something tangible, something useful. We started talking and found out the other's thoughts, and how remarkably similar they were. Here begins the story of A Finnish Fable.
We began by setting realistic goals. These goals encouraged us to opt for an 8-bit theme. Inspired by Super Mario's gameplay and the Legend of Zelda's overall theme, we set off to create a unique sidescroller game with a historical aspect. For about a week, we hammered out the story. We thought about setting it in Germany, or France, or China. We even considered creating a whole new dimension simply so that our story would fit. Then, I got the idea to bend our story around our world. Take a particularly exciting, but not well-recorded time, and create a plausible plot that would appeal to kids and adults alike. Thus, A Finnish Fable was born.
Now, to not drag on or spill too much before our demo release next week, I'll go on and discuss the actual game. Our main character, Jasper, begins at his lakeside house in Southeastern Finland. For the first few levels, you(Jasper) work on your daily routine of hunting. You can shoot your bow while standing and even while jumping. Practice well with your prey, for soon enough, trouble will strike. As you are on your way to town to sell your goods, you are informed of its situation. Swedish vikings have once more decided to invade the weak Finnish settlements to plunder and raid them. What's more, they have taken prisoners! As a skilled archer, you must take it upon yourself to free your countrymen and protect what is left of their villages.
Okay, I did spill quite a bit of info there. Oh well. Have some images from development.
Background Jasper Stone Brick Tile Game Map We should have a demo with our first level showcasing some of our main mechanics ready by next week. If you have any questions, feel free to email me at firstname.lastname@example.org .