Monday again! Let's get ready for another great work week with some AFF.
Last week was a pretty busy week for the AFF team, however, we did manage to make progress. Wes was a bit busy with midterms, so he wasn't able to make any huge updates to the code. However, we were able to set up a nice framework and a graphical map-making tool. This tool greatly improves upon the text-based one used earlier and yields better and faster results.
Unfortunately, my productivity levels have also been a bit low. You see, my laptop's screen fell off, so my mobile workstation has now been turned into a desktop(I hooked up my laptop to an external monitor). I was able to record rough drafts of parts of our soundtrack though, here they are : Mitomon's Soundcloud. I was also able to Finnish(heh) all of the enemy animations except the knight walking anim. I haven't been able to work on story building or the cutscenes we'll use to tell it. I'm still not sure of what kind of art I'll go for with the cutscenes, but we'll see what I figure out.
Blog Progress: Although I try to avoid it, sometimes the Dev Blog posts can be a bit biased towards my end, so we've created sections for each one of us to post about our sides of development. You can find more technical details about the game at Wes Zone. All other things(art, music, story, the struggles of making a historically accurate game over a badly documented period of time, and some game design at Mito's Corner. Right now these places might not seem well populated, however, I will try to post twice a week on my section.
That's about it, if you have any questions or comments, let us know in the comments below or email me at firstname.lastname@example.org. For a quick response, I recommend writing in the comments as I only check my email weekly.